Aaron is a very hard working individual who I've come to know as an incredibly talented designer. Doom: The Dark Ages is so fluid and dynamic due to his contribution to many levels in both the Base and DLC of the game. He's someone who has been there to answer my "producer" questions without hesitation and if he doesn't know he'll point me towards best person to answer them.
— Zackary Lambert
As a Level Designer, Aaron brought strong creative instincts, clear communication, and a solid understanding of how design decisions impact gameplay, pacing, and player experience. He was a great person to work with and was always focused on making the game better. I really appreciated his collaborative attitude and the way he approached problems with both creativity and practicality. Aaron was an insanely valuable part of the team, and I’d gladly recommend him to any studio looking for a thoughtful and dependable Level Designer.